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beyond-all-reason/
Beyond-All-Reason
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36 unassigned beginner-friendly issues
Producing seaplane/t2air with /nocost , removes auto-fire from enemy against em
Bug
Good First Issue
#6704
1mo ago
2
AI analyzing...
Add toggle to air plants, "force bombers to hold fire/position"
Enhancement
Good First Issue
#6663
2mo ago
10
AI analyzing...
Shift+drag to move queues should not work when an area command is in progress
Bug
Good First Issue
#6651
2mo ago
1
AI analyzing...
Black Hydra can sometimes shoot not where its cannons point
Bug
Good First Issue
Unit Def
#4372
12mo ago
7
resurrected commander able to get stuck on edge of map
Bug
Good First Issue
Gadget
#4353
13mo ago
6
Torpedo Bombers have +750 extra range
Bug
Good First Issue
Approved
Unit Def
Corroy depth charge issues
Bug
Good First Issue
Script / Animation
Unit Def
Weird aiming bug gauntlet/agitator
Bug
Good First Issue
Script / Animation
#3815
17mo ago
1
Highlighted range/perimeter for selected/constructing unit
Enhancement
Good First Issue
Widget
#3509
19mo ago
1
Legacy keys vs Grid keys, small inconsistency, missing keys
Bug
Good First Issue
UI
Keybinds
Plasma Deflectors cannot be turned off
Bug
Good First Issue
Gadget
#3453
20mo ago
8
Adding a unit that's currently being built to a control group (Autogroup immediate mode: ON) makes its control group number display disappear when it leaves the factory
Bug
Good First Issue
Widget
#3448
20mo ago
4
commando attack range got faulty when corcom dgun got changed
Bug
Good First Issue
Unit Def
#3377
20mo ago
AI analyzing...
New ingame Setting Button that opens uikeys.txt
Enhancement
Good First Issue
UI
#3369
20mo ago
AI analyzing...
Add Windmill<->Tidal link to Context Build Widget
Enhancement
Good First Issue
Widget
#3340
20mo ago
2
Standardize Grid Hotkey Slots for Naval static defense
Enhancement
Good First Issue
UI
#3339
20mo ago
1
Snap-to-Deposit buildings sometimes are terrain incompatible at snap location
Bug
Good First Issue
Gadget
#3299
20mo ago
5
show reclaim coutdown (as quivalent to the construciton countdown)
Enhancement
Good First Issue
Widget
#3224
21mo ago
AI analyzing...
Minelayer Vehicles Cannot Continue Building a Mine if They Stop the Mine's Construction
Enhancement
Good First Issue
#3210
21mo ago
5
AI analyzing...
Hold Fire Against Capture-Marked Enemies
Enhancement
Good First Issue
Approved
Widget
Cannot issue Guard command chain with Anti-nuke ship
Bug
Good First Issue
Widget
#3062
21mo ago
2
keybind air_plants command bind issue
Bug
Good First Issue
#2917
22mo ago
1
AI analyzing...
Nano turrets stay permanently idle if tasked to assist something that's out of range
Enhancement
Good First Issue
Widget
#2445
27mo ago
6
Set Target shouldn't override Attack
Enhancement
Good First Issue
Approved
Widget
Commando build stacking
Bug
Good First Issue
#1909
33mo ago
9
AI analyzing...
Player feedback suggestion: Make mexes overlay signal metal worth
Good First Issue
Widget
#1670
36mo ago
7
AI analyzing...
Epic Stormbgringer can't land on air repair pad most of time
Good First Issue
Unit Def
Testing Needed
#1346
41mo ago
4
Pregame/Placement: Commander can be placed on non-traversable terrain.
Good First Issue
Widget
Testing Needed
#1309
42mo ago
7
Remove energy costs for minor secondary lasers
Good First Issue
Approved
Unit Def
#1260
42mo ago
8
Underwater metal spots output hard with water quality set to high
Bug
Good First Issue
Widget
#1242
42mo ago
9
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#3860
17mo ago
6
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#3845
17mo ago
1
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#3492
19mo ago
8
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#3156
21mo ago
10
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#2411
27mo ago
3
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